neurofuzzy, flash game development, rich internet applications, free source code - *alt.neurotica.fuzzy*

neurofuzzy, flash game development, rich internet applications, free source code - *alt.neurotica.fuzzy*

4/24/2006

I Love SciTE:ASCS for Actionscript 2.0!

Filed under: General — geoff @ 5:14 pm

I’ve finally decided to buckle down and start coding everything in AS 2.0 classes. I’d always used SciTE:Flash, and I upgraded to SciTE:ASCS because of its Actionscript 2.0 support. I must say, it’s wonderful. Once you get going with building out your classes, it really saves your arms from pain and your brain from strain as it has great code completion for both built-in commands and your own custom methods. It even reads referenced and imported classes in packages and completes code for those.

One of the greatest bits is the tooltips that appear for your custom API as you build. (What’s the technical term for that??) When you call a method within a class it gives you a nice popup that shows the parameters and their respective types. A great help for someone who is using your class and isn’t familiar with the inner-workings.

Anyway, I’ve not seen such great code completion and hinting in any other text editor. I use it on my PC, and I got it (sort of) working on my X11 version of SciTE. Of course, it’s got other niceties, like code-folding and syntax-highlighting. It lacks a good class explorer, though.

I know there are other editors out there, like FlashDevelop and SEPY… although I’ve never gotten them to give me the inter-class code-hinting and completion like SciTE does. Perhaps I’m missing a setting somewhere, or didn’t import my project correctly. Regardless, I highly recommend SciTE ASCS!

 

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