neurofuzzy, flash game development, rich internet applications, free source code - *alt.neurotica.fuzzy*

neurofuzzy, flash game development, rich internet applications, free source code - *alt.neurotica.fuzzy*

11/26/2004

Flash Game Framework, Sprites and Collision Detection

Filed under: Flash — geoff @ 12:38 am

thumb_sprite42 This is a little ditty I’ve been working on. It’s a 2d sprite-based game system with collision detection. It’s built with custom components, so you can drag and drop these guys onto the stage. I hope to eventually make it so they can be added dynamically, and that there will be more sprite types, like powerups, different enemies, better AI, etc.

11/17/2004

A Maze Game for You

Filed under: Flash — geoff @ 11:57 pm

A while back I created a maze game for a tutorial I wrote for Friends of Ed. It uses a recursive function to generate a random maze, then places a player at one end, and then sprinkles bad guys and energizers around the maze.

11/15/2004

Benoit, I’ve Always Loved You

Filed under: Flash — geoff @ 11:22 pm

Screenshot of the Flash Mandelbrot Set ExplorerBack in August of 2001, I created a Mandelbrot set explorer in Flash. It uses recursive movieclips and, of course, the iterative imaginary number function to display the set in a unique way. It’s a little buggy, but you can navigate back and forth along your path.

11/8/2004

Slideroll, Slideshow Creator

Filed under: General, Flash — geoff @ 1:01 am

Screenshot of the Slideroll interfaceI just recently launched my latest pet project, Slideroll, Slideshow Creator. It’s a Rich Internet Application that allows you to upload your photos and create Ken Burns style moving slideshows.

 

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